Here’s the breakdown of what has been happening with my game project.
At some point long ago I successfully created my game mechanic. Yay.
After that point, I attempted to build many game plays and game ideas to use the mechanic. I found out many of my gameplay ideas didn’t work out, and many were hard to build. That was rather discouraging. This is an obvious statement, but when there’s no clear direction of where to go for development. Everything slows to a crawl. On top of that came along the holidays and preparing for a whole lifestyle change. My game project began to collect dust.
Fast-forward to now. Holiday’s are over. Lifestyle change is still ongoing, but a little less hectic. I found time to work on game development again.
But I was still quite lost as to what I should do exactly, so many options I was thinking about. Then a chat with a fellow developer friend (@jmstout) happened. He gave me a simple attractive gameplay idea, with a little tweaking and going back and forth. I was pretty content with the idea, issues that my game mechanic caused other game play ideas no longer existed. It was time to get to work on actual game development.
A few hundred mental visualizations and scenario testings later and a very lazy sketch. I’m finally game developing again.
Here’s a sneak peak screen shot….Yes not appealing at all..and it’s only for me to understand and see what isn’t drawn. MUHAUHA. My mental visualization looks a lot better. Trust me?

It’s Day 324. But I feel like I’m starting all over again with a clear direction, so to make myself feel better about my failures. I’m saying It’s Day:324:1.
1 marking today as the first day of my gamedev for modified game vision.
Stay tuned as every now and then I procrastinate to write these blogs and tweet updates about my game development.
P.S I do realize, I have an audience of nearly zero. However, I like journalling my progress on my projects. My god my writing sucks.




